3 shells unlock at 3% territory0 / 6
PING — ms
W A S D Move · Shift Boost · Left click Fire · Right click Transform · Space Flip N/S
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NIBBLELAND.ioA tiny hamster. A great adventure.

Start small. Make the world your farm.

W A S DMoveRight clickTransformLeft clickWatermelon cannon
1% Wheels2% Boost3% Watermelon cannon

Switch modes

Right click
Right-click to switch between artillery and paint modesThe cannon folds away and both arms take the front brush over one second. In paint mode, draw a line outside your land and return to claim territory. Right-click on your land to switch back to artillery mode. 1s ArtilleryPaint

Transform on your land·Draw a line and return to claim it!

Fire

Left click
Click the left mouse button to fire a watermelon shellClaim 3% of the map to unlock a watermelon laboratory and three shells. Aim with the mouse and click to fire. The shell bounces three times, rolls and explodes. Its range is fixed. Click to fire Boing! Bounce!

Aim → click → pop!·Fixed range

Surround, harvest, return and fire.

Paint mode moves forward automatically. Steer with WASD and return to your own land to claim the enclosed territory and earn harvest points and, after unlocking the cannon, ammunition.

Artillery mode can move only on your own land. Aim with the mouse and left-click to fire one shell immediately. Range is fixed: holding the button does not change power or distance.

Right-click on your own land to transform over one second, gradually slowing to 60% of your speed before transforming. Steering remains available and you accelerate smoothly afterward. Transforming vehicles stay on their land. You cannot transform outside it; an artillery vehicle stranded outside its land dies. Space flips the north/south view.

Shift boost unlocks at 2% territory. It accelerates over four seconds to 1.8× normal speed. Each newly claimed cell gives one harvest point; boosting uses 20 points per second. When fuel runs out, you return to normal speed.

Pumpkins, watermelons, corn, tomatoes, rice and sprouts fly into the cargo bed when you claim land. Cargo appears from the first harvest, then grows with each 1,000 total harvest points, up to 18 decorative pieces. A full cargo bed does not stop you earning harvest points or fuel.

Vehicles have no health bar. A direct watermelon hit or nearby explosion makes a vehicle glide briefly and slow down, with controls stunned for one second and stars circling above it. Repeated shell hits never destroy it. Another hit refreshes the stun to one second from the latest impact.

A low shell that touches your unfinished line cuts it: return home within three seconds. Shells flying above a line pass over it. You lose if an enemy vehicle cuts your line, surrounds your vehicle, or captures the owned land where your active line began.

Explosions also cut unfinished enemy lines within the blast radius. After your line is cut, return to your land within three seconds.

You start in paint mode at 60% speed, with boost and shells locked. At 1%, the acorn-wheel factory restores normal speed; at 2%, the corn-fuel laboratory unlocks boost; at 3%, the watermelon laboratory grants your first three shells. Carry up to six shells. After unlocking, every cumulative 0.5% of newly claimed map area earns one shell. Automatic supply gives one shell every 20 × (1 − current territory fraction) seconds: 50% territory means 10 seconds. No hidden reserve accumulates at the cap. Losing land can relock features; reaching 3% again does not grant the first three shells again.

Buildings keep their positions. If the land below one is stolen but you still own enough territory, it walks to a free spot nearer the center of your remaining land. Without enough space, it reappears when your territory grows. Buildings vanish when their owner dies and never block vehicles or shells.

Respawning requires a clear circular area equal to 3% of the map, without other land, active lines or vehicles. This is required free space, not a starting land grant: your starting territory remains about 0.15%. If no safe space remains, you move to another battlefield.

A dead player's crops disappear immediately and their land disappears after 2 seconds, with a soft glow along its border. If yours is the only living vehicle and you own at least 70%, you win! The winner glows softly and drives at 220% of normal speed. The winning room closes to new entries and starts a new battlefield after one minute.